World of tanks artillery mods12/25/2023 ![]() The 57mm is a good all rounder, making up for its slightly low alpha with a very high rate of fire. A turret, speed, small profile, and excellent guns. This little tank actually has quite a bit going for it. Lacks the acceleration and view range to be an active scout but good enough for passive scouting Weak armor only protects against small-caliber machine guns (e.g.: Pz. Open-topped turret makes it vulnerable to arty and HE shells The turret upgrade only gives 20 more hit points, nothing else Recovery: For 10 seconds, your vehicle will restore 125 hit points + 25/50/75% of hit points lost while Acceleration is active.- Makes for a painless stock grind since most modules carry over from its predecessor The timer will be reset for damage caused by shooting from a distance of more than 300 meters.Īcceleration: For 10 seconds, engine power will increase by 10%, top forward speed will increase by 10 km/h, and top reverse speed will increase by 5 km/h. While this skill is active, damage by shooting reduces gun reload time by 60/80/95% of the percentage by which the enemy vehicle's hit points have decreased.ĭestroying an enemy vehicle reduces gun reload time by 60/80/95%.įor 10/15/20 seconds, dispersion at 100 m will be equal to 0.01 m. When this skill is active, each enemy shell that hits your vehicle reduces the remaining reload time by 2 seconds.įor 25 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 10/20/30%. ![]() While this skill is active, reload time between shots is reduced by 0.2/0.4/0.6 seconds.įor 12/18/24 seconds, your vehicle's engine power will increase by 10%, the repair speed of damaged modules will increase by 10%, and stun duration will decrease by 25%.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |